You're given a set number of points to spend to mould your character as you wish,'' explains Leonard Boyarsky, the joint CEO of Troika. So you can play about with whatever you want your Vamp to be skilled at, though things like knitting, poultry-keeping and embroidery are unsurprisingly off the menu. Ranged combat, melee combat, sneaking, seduction and persuasion are the order of the day, as well as a variety of other roleplay stalwarts.
So far. A bunch of meaningless stats that have chuff-all effect on the game itself, right? What makes the concept of Bloodlines so fundamentally thnlhng is the way in which these attributes and skills are meshed with the FPS game and the multiple ways in which you can complete your objectives.
There's this house you need to get into that's being guarded, explains Leonard, when probed about the open-ended gameplay. You can fight your way through the front, sneak your way around to the side althouqh you'll need to pick the lock on the door or go the easy way through the backyard, but then again you'd better have 'Animal Friendship' because there's a big pit-bull guarding the back door.
We're just taking all this in. Or your seduction skills if you're a female. You could perhaps dominate him. In or out of dialogue. Now I don't know about you, but personally I only have three ways of getting into my own house in no particular order: keys, doorbell, bathroom window , and I've just been told about a virtual world in which there are about seven.
That's pretty cool. If you decide to go in all guns blazing, then there's a wide variety of weapons to dispose of the vamps and humans who stand in your way.
Shotguns, flamethrowers, stake guns, sub-machine guns, sniper rifles and a variety of weapons like knives and katanas can all be utilised to make a member of the undead even more dead than he was before. The bad guys won't be stupid either. Enemies will dynamically adjust to certain changes in the environment," promises Leonard. They'll take cover behind objects and change their positions if those objects are destroyed. They'll work together in combat, and know when they're outmatched to flee accordingly.
I'd be running over the green hills and far away. So the NPCs can't be that clever. But what about the blood? Count Duckula aside, haemoglobin has always featured prominently in vamp escapades and Bloodlines is no exception.
Humans are cattle," explains Leonard, but they are also to be feared and respected as there are so many of them compared to the vampires. But you'll need to feed on NPCs to get blood to power your disciplines. If you don't, the NPC will run away screaming or attack you, depending on their Al. Either way, a successful conquest will give you plenty of juice to let rip with your powers round the next corner.
Unfortunately there's a price to pay for this arterial promiscuity, if you completely drain a victim of their life juice or run around gunning down innocent bystanders then you will lose humanity points. If you stray too far away from what is morally human, you are more likely to reach a point of 'frenzy' - absolute bloodlust.
In contrast, because of the open nature of the game, you can go against vampiric convention and do nice things to people bake cakes, heal sick puppies, buy fags for teens loitering outside newsagents. That kind of thing. If your humanity points start getting low then there'll be less speech options available to you and even the most sophisticated of Toreadors will start grunting, scratching their arse and gesticulating in a brutish manner.
In the past. Troika bods have proved to be absolute masters of character-dependent branching dialogue, above all in the myriad of sprawling conversations found in Fallout and Fallout 2, so dialogue in Bloodlines promises to be something pretty special. NPCs will react to your clan, your reputation and if on a previous visit you caved in their cousin's head with an iron bar then the chances are they wont be hugely receptive to you.
In turn, you'll respond through dialogue options dependant on your clan's attributes and skills, your humanity rating, the way in which you distributed your character points at the start of the game and, if you did jam an iron bar into someone's brain cavity earlier, the naughty things you've been up to during the game. Some of your lines appear in different colours and fonts," adds Leonard. This signifies that it's a line that uses one of your powers or feats.
In most cases a quick 'please' or 'thank you' would probably suffice, but I suppose the undead aren't exactly famed for their courtesy. Making a hugely complex genre crossover title like Vampire: The Masquerade -Bloodlines is a hard task.
There is no doubt Leonard and his buddies are juggling a lot of balls dialogue, combat, Al. But Troika have all the right tools; they've got the most astounding engine in PC gaming history, they've got the rich backdrop of the White Wolf universe, they've got a team of established RPG gods and, well, they've got vampires which are always cool.
Apart from when they're crowbarred into The Matrix. Bloodlines is set to be 60 hours of gaming genius that's going to make standing in graveyards at midnight and looking pissed off a fun and trendy activity. We can't wait. Purring sweetly in the background of Bloodlines lies the Source engine, purveyor of graphical genius to Half-Life 2. With its remarkable facial animation, DirectX 9 effects and a new lighting system devised by Troika, Bloodlines looks set to be one of the most graphically stunning RPGs ever.
Above and beyond this, however, is a modified Havok 2 physics engine that looks to be so good it'll make your head bleed. If your vampire is strong enough, you'll be able to interact with the environment like never before - shifting crates, lifting small cars and generally making your presence felt. Meanwhile we shouldn't forget, as Leonard Boyarsky, joint CEO of Troica, himself points out, that physics objects blow apart real neat. They sure do. For years mortal propaganda has been chipping away at us, hoodwinking us into balieving that it's not much fun being a empire.
Damned lies! Well, maybe not, but you can be ur dead and still be hip, and Vampire: The Masquerade -Bloodlines is going to show you how. Put simply, if this til manages to pull off what it promises than the RPG world will be set on fire. It's still early days, but Bloodlines looks set tc intricately meld the traits of the traditic nal RPG with the intense shootery of the FPS. Stuff like experience points, character groups, quests and NPC inters ction are still here, but so is an arse lai of weapons that covers knives, submachine guns, flamethrowers and 'stakeguns'.
If you add to the mix your 12 different vampire powers supernatural speed, invisibility, mind control, superhuman strength and the like , then it becomes clear that we are looking at what might be described as a Deus Ex with pointy teeth. And it uses Half-Life's Source Engine. Excited yet? So how does it work? We caught up with Troika bigwig Leonard Boyarsky and producer Thaine Lyman, and they told us all about it. For example, a Toreador clan member is suave and seductive - an Anne Rice style vampire - while the Nosferatu is a hideous beast stalking in the shadows.
Each of these has multiple conflict areas associated with it. The player interacts with NPCs, receives quests and buys equipment in the safe areas of each hub before moving out to the action. From what Zone has seen, the environments that you'll be battling through are vast and wide-ranging, covering all the grubby aspects of the seedy American underground: nightclubs, dodgy hotels, Hollywood Mansions and the more traditional gothic caverns and graveyards.
What's more, these environments and the myriad characters that you meet in them will react to you according to the choices you make, your clan, your abilities and the reputation that you've developed through your mis deeds. Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!
When this happens use the original EXE to play online, else you could find yourself banned from the game! When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files! If you have problems using a trainer in combination with Windows Vista , 7 , 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!
Play Instructions: Install the game - Full Installation. Apply the official Vampire 2 - Bloodlines v1. DLL files with the ones from the File Archive. P View Profile View Posts.
The mod that you linked works for me. If you don't see any change, make sure that you're actually running the Unofficial Patch Check the Options Gameplay menu, if the patch is running you should see "unofficial patch" written there.
It must be launched from the desktop short-cut that it created, or from modified launch options which has been explained elsewhere. Check the Options Gameplay menu, if the patch is running you should see "unofficial patch" written there. Checkered character is usually caused by textures, not being installed where the models are looking for them. There are no other mods running for Tremeres, just this one. The patch is definitely running; I start the game from the desktop short-cut, I can see it in options, and when creating a character, I have the option to choose a history.
I actually uninstalled and reinstalled both the game and the patch to be sure I had a clean slate and both run fine with no additional modding , but when moving the folder from the Tremere pack into the patch folder, nothing changes. Hopefully windows isn't blocking the mod files. You're still seeing the vanilla glasses and hair bow? Originally posted by R. Yeah, that's the exact number of files that I have in my folder from when I extracted all the.
It's mostly pieces that were later combined, like foot bottom, torso back, torso front, hand top, hand bottom, etc. Swapping models usually requires a re-start of the game, with texures, going back to the menu or reloading a save should be enough.
I suppose that you've already seen this thread? Last edited by R. P ; 1 Dec, am.
0コメント