If you have specific questions about a certain setting and what it influences gameplay-wise, mission-making is the place to ask. To keep things simple for yourself, and making it easier to reuse part of your mission for a next mission, I recommend to always use BLUFOR for players exception: TvT missions.
In Arma parlance a side is the highest level of grouping of units. This is a finer-grained distinction and not exclusive. On top of this, some of our mods have yet more faction, e. MCFW uses factions to figure out who is who. The only factions that are defined per default are the ones just mentioned, so unless you are an advanced user, only use these factions for ANY units exception are vehicles, of course. This is a limitation inherited from the F3 version of the framework, and may change in a future version.
Like I said before, we will be using and copy pasting the pre-placed units in the example mission. Copy pasting prevents user errors and just makes it easier for you. Variable name e. Init: Code entered here will run on every machine as they join. A1 or the medic symbol feature. Playable : a tick box to make the unit selectable for players in the slotting screen.
Role description : How the unit will be called in the slotting screen. You can use Role Squadname on the leader of a group to set the name of the squad in the slotting screen.
Last note: The order of playable units in the slotting screen depends on when the unit was created in the editor. First created units appear on the top of the list. Tweaking the unit order in slotting screen is very annoying, but can be done by cut and pasting the quads in the order the should appear on the Slotting screen. Another option is to move them between layers in the editor.
NOTE: There is a separate document explaining the default simple assignGear , as well as some documentation on the older, more complex variant. Too many AI active in your mission at once seriously hurts performance in a multiplayer environment. Our goal is to limit the amount of active AI as much as possible. We do this using AI spawn scripts, which only create the AI once players get nearby. To make the mission ready to play on the multiplayer server, you must save the mission as.
You do this in the editor toolbar menu. Important: The part before the map name must not contain any dots. Have one of the Arma team upload your mission to the server. The you should test the mission on the server, ideally several days and several times before mission day. Feel free to ping people in lookingtoplay for volunteers. The mods will then get back to you and figure out a date to host your mission.
Note that they will ask if you have tested the mission on-server with others. Rapture View Profile View Posts. Ugh I also have this issue. Have you fixed it yet? Hendo View Profile View Posts. I had that problem awhile back and it was my internet best thing to do is for you to download the mission file then give it to your friend.
To get to the mission files. Its a pain but i had to do that for 5 months till i got better internet. Hope this helps. To anyone having this problem in , disable firewall and antivirus, that worked for me :. Per page: 15 30 Date Posted: 27 Aug, am. Posts: 9. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved.
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